Hi,
I'm playing a ranged Archer/Necro but I somehow feel that I've eiter allocated my stats point wrong or that I'm something missing. I play in towns that are slightly below my level, but still have to use quite a lot of food and drinks. Damaging normal enemies is fine, but I have a lot of problems against elite mobs. I usually stick to attacking with Blight and Exploding Arrow to pull a larger group of mobs and finish then with normal ranged attacks. I feel that I'm especially vulnerable to magic attacks, so I've put some more points in Int, but that doesn't seem to cut it.
I've exported my character below, maybe someone can take a look at it and point me at any areas I've neglected? Thanks!
Stats
Health: 305 / 305
Mana: 164 / 181
Attack: 387
Defense: 277
Armor: 92
Damage: 15 - 45
Dps: 30.0
Reputation Level: 6
Money: 7GP 15SP 74CP
Attributes
Strength: 14
Dexterity: 47
Vitality: 56
Intelligence: 44
Spirit: 27
Points Left: 0
Resistances
Fire Resistance: 68
Cold Resistance: 19
Poison Resistance: 66
Lightning Resistance: 56
Magic Resistance: 11
Skills
Eagle Eye lvl 3
Poison Arrow lvl 3
Bow Mastery lvl 3
Exploding Arrow lvl 1
Dodge lvl 3
Bone Shatter lvl 1
Disease Cloud lvl 1
Blight lvl 6
Points Left: 0
Equipment
Quilted Cap
Rarity: Rare Basic Type: Cloth
Durability 25 / 25
16 armor
+5 Vitality
+9 Fire Resistance
+9 Cold Resistance
+9 Poison Resistance
+9 Lightning Resistance
+8% Find Items Chance
+8% armor
Requires level 16
Requires 14 Strength
Requires armor skill: Cloth
Sell value: 3SP 58CP
Retail value: 40SP 23CP
Blazen
Quilted Mantle
Rarity: Artifact Basic Type: Cloth
Durability 19 / 19
12 armor
+46 Attack
+2 Armor
+13 Max Health
+24 Fire Resistance
+62% armor
Requires level 7
Requires 7 Strength
Requires armor skill: Cloth
Sell value: 3SP 51CP
Retail value: 21SP 30CP
Cloth Shawl (Cursed)
Rarity: Very Rare Basic Type: Cape
Durability 10 / 10
4 armor
Cursed: -25% level and attribute requirements
-3 Intelligence
+27 Poison Resistance
+9 Lightning Resistance
+10% armor
Requires 2 Strength
Requires 4 Intelligence
Level and attribute requirements 25.0% lower
Requires skill: Cape
Sell value: 3SP 14CP
Retail value: 17SP 49CP
Ciglio's Robe
Cloth Robe
Rarity: Set Basic Type: Cloth
Durability 12 / 12
9 armor
+1 Spirit
+3 Armor
+4 Max Health
+25% Find Extra Money
+20% armor
Ciglio's Set: Ciglio's Braided Belt,
Ciglio's Robe, Ciglio's Gold Ring,
Ciglio's Silver Ring, Ciglio's Charm
With 2 items:
+6 Intelligence
With all 5 items:
+12 Intelligence
Requires 2 Strength
Requires armor skill: Cloth
Sell value: 70CP
Retail value: 2SP 98CP
Studded Leather Gloves
Rarity: Very Rare Basic Type: Leather
Durability 32 / 32
22 armor
+25 Fire Resistance
+12% Find Items Chance
+25 Perception
+60% armor
Requires level 15
Requires 18 Strength
Requires armor skill: Leather
Sell value: 3SP 84CP
Retail value: 27SP 23CP
Hard Leather Belt (Ego)
Rarity: Rare Basic Type: Leather
Durability 22 / 22
6 armor
Ego: +25% armor bonus
+7 Intelligence
+12 Light Intensity
+32% armor
Requires level 14
Requires 14 Strength
Requires armor skill: Leather
Sell value: 1SP 31CP
Retail value: 5SP 80CP
Soft Leather Leggings
Rarity: Very Rare Basic Type: Leather
Durability 13 / 13
8 armor
14 defense
+4 Spirit
+14 Defense
+11 Lightning Resistance
+11 Magic Resistance
+10% armor
Requires level 2
Requires 5 Strength
Requires armor skill: Leather
Sell value: 3SP 45CP
Retail value: 20SP 65CP
Wool Boots
Rarity: Very Rare Basic Type: Cloth
Durability 27 / 27
15 armor
+3 Dexterity
+82 Attack
+11 Poison Resistance
+56% armor
Requires level 8
Requires 8 Strength
Requires armor skill: Cloth
Sell value: 2SP 61CP
Retail value: 13SP 30CP
Alexandrite Ring of Blessings
Rarity: Uncommon
+9 Poison Resistance
+8% Magic Find Chance
Requires level 7
Sell value: 1SP 49CP
Retail value: 6SP 72CP
Ring of Life Force
Rarity: Common
+6 Vitality
Requires level 7
Sell value: 1SP 79CP
Retail value: 8SP 28CP
Ciglio's Charm
Jewelry
Rarity: Set
+1 Dexterity
+1 Spirit
+17 Lightning Resistance
Ciglio's Set: Ciglio's Braided Belt,
Ciglio's Robe, Ciglio's Gold Ring,
Ciglio's Silver Ring, Ciglio's Charm
With 2 items:
+6 Intelligence
With all 5 items:
+12 Intelligence
Requires level 6
Sell value: 3SP 56CP
Retail value: 22SP 5CP
Ash Short Bow
Rarity: Very Rare Basic Type: Bow
Durability 25 / 25
Two-handed
11 to 30 Damage Speed 1.00
20.5 damage per second
+10% damage
+59% maximum damage
+3 to 5 Magic Damage
+34% durability
Requires 12 Strength
Requires 37 Dexterity
Level and attribute requirements 10.0% lower
Requires weapon skill: Bow
Sell value: 2SP 85CP
Retail value: 15SP 6CP
Fun stats
Kills: 3851
Deaths: 23
Kills Per Death: 167
Gold Found: 6GP 53SP 44CP
Time Played: 7h 40m
Max Damage Dealt: 100
Max Damage Taken: 126
Max Damage Dealt At Once: 399
Max Health Healed: 247
Best Trap Disarmed: lvl 10
Strongest Monster Defeated: Fury (Lvl 26)
Toughest Battle Won: Loki (Lvl 15) at Lvl 17
Strongest Monster Killed By: Elite Dark Elf Blademaster (Lvl 21)
Weakest Monster Killed By: Dark Elf Assassin (Lvl 13)
Quests Solved: 194
Equipment Worth: 2GP 1SP 9CP
Inventory Worth: 10GP 1SP 49CP
Secrets Found: 12
Towns Saved: 4
Towns Abandoned: 0
Towns Lost: 2
Din's Curse / Soldak Entertainment
I'm playing a ranged Archer/Necro but I somehow feel that I've eiter allocated my stats point wrong or that I'm something missing. I play in towns that are slightly below my level, but still have to use quite a lot of food and drinks. Damaging normal enemies is fine, but I have a lot of problems against elite mobs. I usually stick to attacking with Blight and Exploding Arrow to pull a larger group of mobs and finish then with normal ranged attacks. I feel that I'm especially vulnerable to magic attacks, so I've put some more points in Int, but that doesn't seem to cut it.
I've exported my character below, maybe someone can take a look at it and point me at any areas I've neglected? Thanks!
Nano
Level 23 Archer / Necromancer (Granted Freedom)
Stats
Health: 305 / 305
Mana: 164 / 181
Attack: 387
Defense: 277
Armor: 92
Damage: 15 - 45
Dps: 30.0
Reputation Level: 6
Money: 7GP 15SP 74CP
Attributes
Strength: 14
Dexterity: 47
Vitality: 56
Intelligence: 44
Spirit: 27
Points Left: 0
Resistances
Fire Resistance: 68
Cold Resistance: 19
Poison Resistance: 66
Lightning Resistance: 56
Magic Resistance: 11
Skills
Eagle Eye lvl 3
Poison Arrow lvl 3
Bow Mastery lvl 3
Exploding Arrow lvl 1
Dodge lvl 3
Bone Shatter lvl 1
Disease Cloud lvl 1
Blight lvl 6
Points Left: 0
Equipment
Quilted Cap
Rarity: Rare Basic Type: Cloth
Durability 25 / 25
16 armor
+5 Vitality
+9 Fire Resistance
+9 Cold Resistance
+9 Poison Resistance
+9 Lightning Resistance
+8% Find Items Chance
+8% armor
Requires level 16
Requires 14 Strength
Requires armor skill: Cloth
Sell value: 3SP 58CP
Retail value: 40SP 23CP
Blazen
Quilted Mantle
Rarity: Artifact Basic Type: Cloth
Durability 19 / 19
12 armor
+46 Attack
+2 Armor
+13 Max Health
+24 Fire Resistance
+62% armor
Requires level 7
Requires 7 Strength
Requires armor skill: Cloth
Sell value: 3SP 51CP
Retail value: 21SP 30CP
Cloth Shawl (Cursed)
Rarity: Very Rare Basic Type: Cape
Durability 10 / 10
4 armor
Cursed: -25% level and attribute requirements
-3 Intelligence
+27 Poison Resistance
+9 Lightning Resistance
+10% armor
Requires 2 Strength
Requires 4 Intelligence
Level and attribute requirements 25.0% lower
Requires skill: Cape
Sell value: 3SP 14CP
Retail value: 17SP 49CP
Ciglio's Robe
Cloth Robe
Rarity: Set Basic Type: Cloth
Durability 12 / 12
9 armor
+1 Spirit
+3 Armor
+4 Max Health
+25% Find Extra Money
+20% armor
Ciglio's Set: Ciglio's Braided Belt,
Ciglio's Robe, Ciglio's Gold Ring,
Ciglio's Silver Ring, Ciglio's Charm
With 2 items:
+6 Intelligence
With all 5 items:
+12 Intelligence
Requires 2 Strength
Requires armor skill: Cloth
Sell value: 70CP
Retail value: 2SP 98CP
Studded Leather Gloves
Rarity: Very Rare Basic Type: Leather
Durability 32 / 32
22 armor
+25 Fire Resistance
+12% Find Items Chance
+25 Perception
+60% armor
Requires level 15
Requires 18 Strength
Requires armor skill: Leather
Sell value: 3SP 84CP
Retail value: 27SP 23CP
Hard Leather Belt (Ego)
Rarity: Rare Basic Type: Leather
Durability 22 / 22
6 armor
Ego: +25% armor bonus
+7 Intelligence
+12 Light Intensity
+32% armor
Requires level 14
Requires 14 Strength
Requires armor skill: Leather
Sell value: 1SP 31CP
Retail value: 5SP 80CP
Soft Leather Leggings
Rarity: Very Rare Basic Type: Leather
Durability 13 / 13
8 armor
14 defense
+4 Spirit
+14 Defense
+11 Lightning Resistance
+11 Magic Resistance
+10% armor
Requires level 2
Requires 5 Strength
Requires armor skill: Leather
Sell value: 3SP 45CP
Retail value: 20SP 65CP
Wool Boots
Rarity: Very Rare Basic Type: Cloth
Durability 27 / 27
15 armor
+3 Dexterity
+82 Attack
+11 Poison Resistance
+56% armor
Requires level 8
Requires 8 Strength
Requires armor skill: Cloth
Sell value: 2SP 61CP
Retail value: 13SP 30CP
Alexandrite Ring of Blessings
Rarity: Uncommon
+9 Poison Resistance
+8% Magic Find Chance
Requires level 7
Sell value: 1SP 49CP
Retail value: 6SP 72CP
Ring of Life Force
Rarity: Common
+6 Vitality
Requires level 7
Sell value: 1SP 79CP
Retail value: 8SP 28CP
Ciglio's Charm
Jewelry
Rarity: Set
+1 Dexterity
+1 Spirit
+17 Lightning Resistance
Ciglio's Set: Ciglio's Braided Belt,
Ciglio's Robe, Ciglio's Gold Ring,
Ciglio's Silver Ring, Ciglio's Charm
With 2 items:
+6 Intelligence
With all 5 items:
+12 Intelligence
Requires level 6
Sell value: 3SP 56CP
Retail value: 22SP 5CP
Ash Short Bow
Rarity: Very Rare Basic Type: Bow
Durability 25 / 25
Two-handed
11 to 30 Damage Speed 1.00
20.5 damage per second
+10% damage
+59% maximum damage
+3 to 5 Magic Damage
+34% durability
Requires 12 Strength
Requires 37 Dexterity
Level and attribute requirements 10.0% lower
Requires weapon skill: Bow
Sell value: 2SP 85CP
Retail value: 15SP 6CP
Fun stats
Kills: 3851
Deaths: 23
Kills Per Death: 167
Gold Found: 6GP 53SP 44CP
Time Played: 7h 40m
Max Damage Dealt: 100
Max Damage Taken: 126
Max Damage Dealt At Once: 399
Max Health Healed: 247
Best Trap Disarmed: lvl 10
Strongest Monster Defeated: Fury (Lvl 26)
Toughest Battle Won: Loki (Lvl 15) at Lvl 17
Strongest Monster Killed By: Elite Dark Elf Blademaster (Lvl 21)
Weakest Monster Killed By: Dark Elf Assassin (Lvl 13)
Quests Solved: 194
Equipment Worth: 2GP 1SP 9CP
Inventory Worth: 10GP 1SP 49CP
Secrets Found: 12
Towns Saved: 4
Towns Abandoned: 0
Towns Lost: 2
Din's Curse / Soldak Entertainment
I feel like a glass cannon, what am I doing wrong?
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