Darkest Dungeon is a hard-core RPG about the stresses of dungeon crawling. You will lead a band of four heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude! Five hundred feet below the earth you will not only fight unimaginable foes, but famine, disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take?
Darkest Dungeon is not a game where every hero wins the day with shiny armor and a smile. It is a game about hard trade-offs, nearly certain demise, and heroic acts. Prepare to experience an RPG like nothing you have played before.
THE AFFLICTION SYSTEM—YOUR HEROES ARE HUMAN
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Be warned, characters in Darkest Dungeon are not the unwavering heroes of high fantasy. While they are certainly tough and capable fighters, they are also human, and respond emotionally to the horrors they encounter.
Characters' stress levels respond dynamically to virtually every occurrence in the dungeon, both positive and negative. Coming across a rotting corpse may unnerve your Highwayman, or may fuel your Crusader's determination. If the pressures of their circumstances become too overwhelming, their resolve is broken, and they will become afflicted with a myriad of psychological conditions ranging from paranoia, panic, greed, or even sadism . Afflicted party members will act out in a variety of ways that impact the play experience during combat, exploration, camping, and even in town. And like weary soldiers who have seen too much, your heroes will develop permanent quirks and emotional baggage based on their experiences. |
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Stress is a central mechanic in Darkest Dungeon – everything your heroes see, do and have done to them affects their stress levels, both positively and negatively. Land a big crit? Everyone cheers up a bit. Watch a fellow adventurer get rabies from a feral dog bite? Not so cheery. As an adventure goes on, heroes will get increasingly unnerved by what they’ve experienced. Once they hit their maximum stress capacity, they’ll roll an ‘Affliction Check’ – success enters them into a heroic state, inspiring allies, and bolstering their abilities. Much more likely however, they will fall victim to their stress and become branded with an Affliction – the moniker for a family of stress-driven behavior – such as Hopelessness or Masochism, Abusiveness, Irrationality, etc. Afflicted characters are like loaded guns, you never know when they’ll go off! They will periodically ‘act out’, taking an action on their own imperative. A Masochist might advance in combat, eager to have their blood spilled, or they may refuse to be healed, fascinated with their own wounds. Conversely, watch for a Selfish character to retreat in a fight, use supplies unnecessarily, or even steal from the party’s gold! Bottom line, as your heroes lose their grip, you as the player lose your grip on them! We think it’s an exciting, unpredictable element that challenges players to make the best of an imperfect situation. Can you succeed even when the party is fracturing? |
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So you managed to survive your most recent quest? Maybe you brought back three of your four heroes – not bad at all! Trouble is, one is paranoid, the other is abusive, and the third is teetering on the edge of insanity. Sending this simpering lot back out into the wild would be a huge mistake. It’s time for some R&R. The loot and family heirlooms you collect on quests are used to upgrade your home base – a small, squalid hamlet bordering a moor. Over time, you will restore and expand it, opening buildings like the Guild and Blacksmith, which allow hero upgrading. Most importantly, however, the town allows you to bench stressed-out heroes in a variety of stress reduction activities – drinking, gambling, praying, and flagellation, among others. |
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When you return from your next quest, these heroes will be back to their old selves, and ready for action. True to the spirit of the game, however, their time in ‘treatment’ can affect them with a host of personality quirks – your Grave Robber may get banned from the Gambling Hall for cheating, meaning she can never return there. Conversely, your Crusader may go on a bender, refusing to leave the bar in time for the next expedition! Unpredictability is a hallmark of the Darkest Dungeon experience, and how you cope with unforeseen events will be the measure of your success. |
GROUNDBREAKING TURN-BASED COMBAT
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Tactical, strategic, and deceptively deep, combat in Darkest Dungeon combines nostalgia with the elegance of modern design. It will challenge you in fresh new ways. Party order is crucial for setting up attacks, but it can also expose your heroes to threats. At all times, you must juggle the need to do damage with the importance of protecting the health and minds of your party members. Train, upgrade, and adjust your loadout to find the right combination of skills, honing your party into a four-person monster-wrecking Special Forces team.
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Now coming to Playstation as well! http://ift.tt/1A1ADjV
Darkest Dungeon [PC/PS4/PSV]
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