This world has known war for centuries.
But peace is finally, preciously near.
We'd deliver the Princess to the kingdom across the sea, where a marriage alliance would save us all.
Failing this mission would surely plunge us into darker days...
But peace is finally, preciously near.
We'd deliver the Princess to the kingdom across the sea, where a marriage alliance would save us all.
Failing this mission would surely plunge us into darker days...
Quote:
Salt and Sanctuary casts you as a sailor shipwrecked on a strange, purgatorial island, insulated somehow against a backdrop of centuries-old worldwide perpetual war. What hope remains is isolated in Sanctuaries, protected dwellings where travellers can band together under common creeds to take shelter from the hostile world outside. |
Quote:
Weapons can be one-handed and paired with shields or offhand crossbows for versatility, or wielded two-handed for added power, and every configuration has its own unique move-set. There are staffs for magic, bows for ranged combat, and belt-slotted consumables like throwing daggers and weapon-buffing Pitchfire. Of course, load-out weight affects your movement, rolling speed and stamina regen, so a good balance of defence and agility is key. Basically, it combines two things we love: fast, precise 2D combat and super strategic RPG depth. Also, there are curb stomps |
[PS4/VITA] Salt and Sanctuary (2D Souls inspired game)
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